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- Shattered Steel Patch 1.14 README.TXT FILE
- =============================================
-
- Last Updated : 12-11-97 by Greg Zeschuk
-
- Version : 1.14 Patch
- =============================================
-
- How to install
- ==============
- -extract the ss114.zip into your shattered steel dir. This
- is the directory that contains the ssteel.exe.
-
- -Use Pkunzip in the following manner : pkunzip -d ss114.zip
- with the ss114.zip file in your Shattered Steel root directory
- (the directory containing ssteel.exe).
-
-
- HISTORY
- =======
- Changes to Shattered Steel in version 1.14
- - support for expansion pack
-
-
- Changes to Shattered Steel in version 1.13
-
- - added support for VFX1 head gear.
- - added support for LCDBIOS
- - added support for Space Orb
- - added REALCHAT command. Real-time chatting in multiplayer
-
- Changes to Shattered Steel in version 1.11
-
- NEW CONTROLS
- Help screen added to view controls.
- - Type help at console to view currently configured controls.
- - Change controls during game play.
- To change controls during game play enter 'command x' where x is the
- control you want to remap. To get a listing type in help. The numbers
- are listed before each function. Once you have entered the 'command x'
- command enter the function to map. For example, to change primary fire
- to the '5' key type 'command 0' at the console then hit the 5 key. This
- also works for mouse, joystick etc.
-
- There are new controls that keys may be mapped to.
- - Pickup primary and secondary weapons have been added so you do not
- accidentally pick up a weapon while firing.
- - Toggle secondaries have been added so you can link certain combinations.
-
- Support for combinations of controllers have been added:
- - Thrustmaster Mk2, Rudder Pedals and WCS Throttle
- - Flight Stick Pro, Rudder Pedals and Throttle
-
- MULTI-PLAYER FIXES
- TEAM ANARCHY:
- - if more than 2 teams were playing, the last team wouldn't show up in the game. Fixed.
- voting screen: selecting team 16 disabled, the functional maximum is 15 (i.e., you
- can be team 0..15)
-
- GENERAL ANARCHY:
- - some problems with kill screen fixed (e.g. exiting would sometimes skip it)
- - some bugs related to problems with joining anarchy games fixed.
- - sometimes when another player would respawn the 'appearance door'
- would pop up in the wrong location on other machines (making you think
- your opponent was near you, when they weren't). Fixed.
- - total kills used to be total kills vs. current *playing* players, so if
- 'Bob' left the game and you had killed him 5 times you would lose 5
- total kills. This has been changed.
- - regeneration: to control small 18 pack population (which was
- effectively unlimited) small 18 packs disappear if you drop them with <= 75%
- the number of players (e.g. 3 rockets in a 4 player game)
- - When you die it waits till you hit your fire button before respawning.
- - no regeneration: dead computer players dimmed out in kill screen
- - no regeneration: game informs you when all enemies are dead
- - Computer bots pop up immediately in single player anarchy voting
- screen. Before there was a 1-2s delay before they appeared
- - arming screen: the load/save buttons are enabled so you
- can load/save bot configurations. Make sure you have the right chassis
- selected and the right weapons.
- - added longest kills streak/killed streak to the score screens to
- make anarchy games more interesting
-
- TEAM COOP:
- - team scores fixed
- - World 5: mission complete when all opposing team members are killed
-
- COOP:
- - transport pods were in slightly different positions on
- each machine, making them difficult to kill with non-explosives. Fixed.
- - when you join a coop game you receive both the 'arrow'
- information (for which mission led to which mission) and what bots
- are available in the intelligence screen
- - when you save a game it tells the others (via chat).
- Works like loading game
-
- GENERAL FIXES:
- - made a bit more KALI friendly
- - New command line parameters related to multiplayer games
- - voting screen: right-clicking on a player will increment the team #
- (for convenience in those 4-player single anarchy games). It warps
- around to 0 if you click enough times
- - doubled the time-out period for slow networks or machines. NOTE: this
- means if a machine in the game crashes, it will take twice as long to
- realize this and to kick it out. You can control this setting via
- either the command line or the SSTEEL.INI using: -time-out 15
- (where 15 is the time-out period. Note the minimum value is 10).
- For Kali games you can increase this amount as needed; remember when
- you do increase the time-out period players that have left by turning off
- their machine or dropping their connection remain until the time-out period
- has elapsed.
-
-
- MISC OTHER FIXES
- AI
- - Computer players no longer attack weapons they are trying to pick up
- - human turrets lack of accuracy fixed
-
- CONTROLS
- - using keyboard control as an alternate to the joystick (when joystick
- is the selected controller for that axis) now works properly
- - problems with secondary weapon pickup fixed
- - added 'DROP x' console command ("cheat code")
-
- RUNNERS (PLAYER BOTS)
- - death animation would play twice if leg was blown up. Fixed.
- - were invulnerable in certain locations. fixed.
- - Shields would light up when turret or computer players 'looked' at you.
- - secondary weapons converge on center of the reticle (using the nearest
- bot to the center if there is one)
-
- GENERAL NEW FEATURES
- - Transport Pod now shows up in intel screen
- - support for more CD drivers added, polling is temporarily disabled
- on some drives (especially useful for some Mitsumi drives)
- - options screen:
- mission voice (On/Off) now affects the briefing speech
- cockpit voice (On/Off) now affects all voice cues in mission
- - Support for playing world 6 (custom world created with the map editor)
- via the voting screen (multiplayer and the 'Single Player Game' button).
- World 6 is for coop and single player, to make your own anarchy missions
- edit world 4.
- - Added two new cheat codes (one is to get an enemy to become your ally)
- - weapons picked up in mission are not kept unless the mission was
- completed (i.e. it cannot be replayed). This was to prevent abuse.
- - many fixes related to stereo vision adapters (SimulEyes).
-
- GENERAL FIXES IN VERSION 1.03
- - On game startup, several informational messages were added - including
- messages detailing which (command-line parameters/SSTEEL.INI) parameters
- were in use.
- - Copy protection now works properly with the '-nocd' option
- - CD read errors (for minimum install) under DOS have been repaired
- - you cannot map the enter key to any function. It is reserved for chat mode.
- - the intelligence screen would not show the Spectre, this has been resolved.
-
- NETWORK PLAY FIXES IN VERSION 1.03
- - Weapon packets were redesigned, to lessen the chance of duplicate weapons
- appearing in anarchy
- - Improved network synchronization
- - Computer-controlled players (added in the voting screen) will now never
- attack a teammate (this happened in some cases)
- - Joining non-team anarchy game bugs have been fixed
-
- INTRODUCTION
- ============
-
- The Year is 2132. Deep space exploration and colonization have
- become reality. The human race is growing at an incredible rate; man's
- sphere of influence has been expanding unchallenged for 150 years. Man's
- universe has split into 2 distinct societies, the highly structured and
- lawful core worlds and the lawless frontier worlds. The Core Worlds
- represent the best that humanity has to offer; a peaceful application of
- technology used for the betterment of mankind.
- The Frontier Worlds hold the seamy underbelly that the Core Worlds
- want to forget; a greedy race for the elements the Core Worlds need for
- expansion. Huge mining and manufacturing corporations compete in the
- pillage of the outer worlds purely for the generation of profit. To maintain
- basic "order" on the outer worlds and to "compete" with rival companies each
- corporation maintains a private force for "problem solving".
-
- It was in 2102 when these private forces reached the level of companies and
- fleets that the Core Navy stepped in at Tarnok IV. The Raw Materials division
- of Ford Toyota Co. wanted Tarnok IV for the vast minerals that could be
- stripped from the planet, while Universal Pharmaceuticals saw the planet for
- its industrial and crop potential. The legal ownership of the planet had
- been in dispute for more than twenty years so the Sato Group decided to take
- the planet by force and dedicated 75% of their forces to do so. Universal
- Pharmaceuticals also sent in their own force. As the first shots began to be
- fired, the 142nd Battle Fleet, commanded by Rear Admiral Davies, came out of
- HyperSpace. The Core Navies ships came out with their plasma cannons hot,
- and torpedoes locked. Without warning the ships opened fire. When the first
- barrage was over, they had destroyed over three quarters of the ships from
- both companies. Admiral Davies then demanded a cease fire from all parties.
-
- His orders had been given days before when it was decided that such a
- precedent as mass fleet battles by corporations to decide planetary ownership
- could not be set. The repercussions of this were that the percentage of
- total employees of a corporation dedicated to security could not exceed 1%.
- Furthermore the corporations were only allowed to hire mercenaries if they
- did not employ their own security force, and even then they were restricted
- in the number that could be hired. Because of these restrictions it became
- necessary for the corporation to hire or employ heavily armored individuals.
- They needed to be able to send in one man where they had previously dedicated
- a thousand. Therefore each of these individuals needed to be a one man army.
- With enough fire power that they would not need to depend upon reinforcements,
- or help in any way.
-
- The Planet Runner was developed specifically for this purpose.
- The Planet Runner could navigate over most terrain while carrying the fire
- power of a light armored division, and the defense strength of a small battle
- ship. A modified corvette class starship provided the living quarters for
- the one or two man crew, and a highly functional and adaptable computer that
- could also strip down and rebuild any Planet Runner operating out of the
- corvette. The back half of the corvette was dedicated to storing parts, and
- repairing and building Planet Runners. While these one man armies could
- pacify small towns and uprisings single handily, the Core Worlds do not see
- them as a threat and allow their existence.
-
- You play the role of a freelance mercenary on a limited protection
- contract with a large mining corporation. You operate a Planet Runner used
- for deep recon missions and planetary pacification. You patrol a section near
- the edge of known space which is frequently plagued by pirates and subject to
- frequent raids. At the start of the game a mining camp on Lanios 3 (a planet
- under your jurisdiction) has stopped following the usual communication
- protocols. You are called in to investigate.
-
- The corporation is quite certain that an extensive pirate raid is
- occurring on the surface of Lanios 3, there were numerous disturbances
- reported just prior to the loss of contact. As per standard defense protocol
- you have been given free reign to react to any threat.
-
-
-
- INSTALL INFORMATION
- ===================
-
- 1) You will need to run the Install program, by either double clicking on
- it from Win95, or entering it at the DOS Prompt. The Install program will
- install Shattered Steel onto your Hard Drive and then have you configure your
- Sound Card.
-
- 2) The sound card configuration program works reasonably well, however it can
- have problems with auto detecting your sound card. Generally just Auto Detect
- once, that should configure your card correctly. If the Auto detection fails,
- just manually input your sound card settings and it should work fine. You
- will have to input your MIDI settings separately.
-
- 3) If you are configuring your sound card manually and you have a 16 bit
- sound card, you will need to enter the High DMA Channel for the DMA channel
- entry. Generally for most 16bit Sound Blaster cards this is 5.
-
- 4) To run Shattered Steel, you should either double click on Ssteel.exe, or
- just enter SSTEEL and hit return from the DOS prompt in the directory where
- you have installed Shattered Steel.
-
-
- SYSTEM REQUIREMENTS
- ===================
-
- General Requirements:
-
- 33 Megs of Hard Drive Space
- 8 Megs of RAM (Win95 users see below)
-
- From Win95:
-
- To run Shattered Steel under Win95 in a DOS BOX (Double Clicking on it from
- your Desktop) you will need at least a 486 DX2 66MHz machine with 16MEGS of
- RAM. However, it is suggested that you quit out of all your other
- applications before playing. If you only have 8 Megs of RAM you will
- need to restart your machine in DOS Mode. This can be done by going to the
- START Menu and choosing exit. Then choose the selection that allows you to
- re-boot in DOS Mode.
-
-
- From DOS:
-
- You will need a 486 DX2 66MHz machine with 8 Megs of RAM.
-
-
- Known Problems:
-
- If you have 8 Megs of RAM and are having problems, free up as much memory as
- possible by running a minimal config and autoexec which only loads a mouse
- driver and no memory manager. Also, turn down all the details to LOW within
- the game. If the problems are still persisting, try turning off the voices
- within the game.
-
- If you have problems running on a Cirrus Logic machine, try using a univesa
- driver.
-
- If you have a 16bit sound card you must use DMA channel 0, 1, or 3.
-
- If you have a 16bit Creative Labs sound card set to 260 or 280, auto detect
- may detect it as a Roland RAP-10. You must use manual setup.
-
- If you are having problems running this game with the graphics card in your
- computer, try the following steps:
- 1. If you have a VESA VBE driver that came with your graphics card,
- install the driver and try to run the game. Consult the documentation that
- came with your graphics card for installation instructions.
- 2. If you can not find a VESA VBE driver for your graphics card, call your
- graphics card or system manufacturer or dial up their BBS, CompuServe forum or
- Internet site. You will most likely be able to download a driver or have them
- send you one by mail.
- 3. If you do not have a VESA VBE driver for your graphics card or your VESA
- VBE driver does not work with the game, then try the Universal VESA VBE driver,
- UniVBE, that was included with this game. To install UniVBE in DOS, run
- INSTALL located in the SciTech directory. To install UniVBE in windows, run
- SETUP located in the SciTech directory. Please note that although we have
- included UniVBE for your convenience, this is a shareware product produced by
- another company. If it works for this game and solves compatibility problems
- for you, then you may want to continue using it for this and other games. To
- register your copy of UniVBE, follow the instructions on screen during the
- installation process.
-
- PRODUCT REGISTRATION
- =====================
-
- If you plan on mailing in your registration card, please mail it to our new
- address instead of the one listed in our Electronic Registration program.
-
- Interplay Productions
- 16815 Von Karman
- Irvine, CA 92606
-
-
- PLAY INSTRUCTIONS
- =================
-
- The Planet Runner controls much like the player does in many first person
- perspective games. The Arrow Keys allow the player to move forward and backward,
- and turn left and right. A few default configurations are already set up to
- show the extent of play controls.
-
- 1) The Options Menu is placed to the left within the primary interface screen just below
- the Graphics and Realism selection.
- 2) Go to Options and pick your controller type.
-
- This should configure the program to show off most of what it can do.
-
- You could go to the Arming Bay and change the weapons on your Planet Runner
- at this point, but it is not necessary to play the game. If you do enter it
- then you will need to click on the EXIT sign to go back to the main menu.
-
- Now go to the Holoprojector Screen off of the Campaign Screen. Pressing the Mission
- Briefing part of the control panel will give you a quick run down on the
- mission that you are scheduled to go on. The other option on the control
- panel of the Holoprojector Screen is Intelligence which will allow you to look at
- the enemy and friendly units that will be in the mission that you are going
- on. To actually Launch the mission you can either click on the Left Side of
- the screen on the Holoprojector Screen, or on the Left Side of the Campaign Screen.
-
- Once you have entered the mission you will use the arrow keys to move the
- Planet Runner around and the Mouse to fire weapons and move the turret.
- That is if you used the mouse and keyboard default setting as your controller type.
- If you look at the radar screen, the "V" represents your field of vision.
- This will change if you move the mouse around, however your Planet Runner will
- continue to move in the same direction. The direction that your Planet Runner
- will move is represented by the vertical line on the radar screen.
- Press the left mouse button and your lasers will fire. You will also see your laser
- counter go down on the left side of your Weapon MFD (Multi-Function Display). This
- is how much laser energy you currently have stored.
-
- If you have chosen a joystick as your controller type then you can move the
- Planet Runner around by pressing forward and turning right or left. The
- trigger under you index finger will fire your lasers, and the secondary button
- on the joystick will fire the missiles.
-
- The Missiles are highlighted in the upper left and right (if available)of the
- Weapon MFD, you can test them by pressing the right mouse button. One missile will
- fire off for every press of the button.
-
- You can press f4, to show the map. The cursor keys will spin the map right
- and left, and zoom in and out. The Green Dots are friendly units, while the
- red dots represent enemy ones. Press f1 to return to your cockpit view.
-
- Those are the basics, you should be able to get through a number of missions
- using the above controls.
-
- NOTES:
- ------
-
- SELECT CONSOLE COMMANDS: (push enter while in the mission, like sending chat)
-
- EJECT eject, destroying your runner
- PLAYCD x play CD song x
- DROP x drop secondary #x (range 1-4)
- HELP shows control configuration screen
- COMMAND x remaps control button x (x in Command screen)
-
-
- SELECT FIXED KEYBOARD COMMANDS:
-
- ENTER enter chat/console mode
-
-
- SELECT COMMAND-LINE PARAMETERS: either use these on the command line
- or put them in the SSTEEL.INI file.
-
- -window windowed movies rather than full screen
- -nocd Turn off CD audio
- -nopoll Turn off CD polling
- -socket x use socket 'x' for IPX games (range 0-99)
- -handle blah set your handle to 'blah'
- -netgame jump immediately to IPX game
- -time-out x set opponent time-out to 'x' (default is 20, min 10)
-
-
- NEW CONTROLS
- These are new controls that keys may be mapped to. Pickup primary and
- secondary weapons have been added so you do not accidentally pick up a
- weapon while firing. Toggle secondaries have been added so you can
- link certain combinations.
-
- Change Visual quick change resolution (320x200/640x480)
- Capture Screen screenshot (SCREENxx.PCX)
- Pickup Primary Picks up a primary weapon (instead of fire)
- Pickup Secondary Picks up a secondary weapon (instead of fire)
- Toggle Sec 1 Turns first secondary on or off
- Toggle Sec 2 Turns second secondary on or off
- Toggle Sec 3 Turns third secondary on or off
- Toggle Sec 4 Turns fourth secondary on or off
-
-
- GENERAL PRODUCT LICENSE
- =======================
- This copy of Shattered Steel (the "Software") is intended solely for your
- personal noncommercial home entertainment use. You may not decompile, reverse
- engineer, or disassemble the Software, except as permitted by law. Interplay
- Productions and BioWare retain all right, title and interest in the Software
- including all intellectual property rights embodied therein and derivatives
- thereof. The Software, including, without limitation, all code, data structures,
- characters, images, sounds, text, screens, game play, derivative works and all
- other elements of the Software may not be copied, resold, rented, leased,
- distributed (electronically or otherwise), used on pay-per-play, coin-op or
- other for-charge basis, or for any commercial purpose. Any permissions granted
- herein are provided on a temporary basis and can be withdrawn by Interplay
- Productions at any time. All rights not expressly granted are reserved.
-
- Modem and Network Play
- If the Software contains modem or network play, you may play the Software via
- modem transmission with another person or persons directly without
- transmission through a third party service or indirectly through a third party
- service only if such service is an authorized licensee of Interplay. For the
- purposes of this license, a "third party service" refers to any third party
- service which provides a connection between two or more users of the Software,
- manages, organizes, or facilitates game play, translates protocols, or
- otherwise provides a service which commercially exploits the Software, but
- does not include a third party service which merely provides a telephonic
- connection (and nothing more) for modem or network play. Authorized licensee
- services are listed on the Interplay Productions World Wide Web Site located
- at http://www.interplay.com. This limited right to transmit the Software
- expressly excludes any transmission of the Software or any data streams
- thereof on a commercial basis, including, without limitation, transmitting the
- Software by way of a commercial service (excepting those specific commercial
- services licensed by Interplay) which translates the protocols or manages or
- organizes game play sessions. If you would like information about obtaining a
- pay-for-play or commercial license to the Software, please call Interplay
- Productions at (714) 553-6655.
-
- Acceptance of License Terms
- By purchasing and retaining this Software, you assent to the terms and
- restrictions of this limited license. If you do not accept the terms of this
- limited license, you must return the Software together with all packaging,
- manuals and other material contained therein to the store where you purchased
- the Software for a full refund.
-
-
- INTERPLAY SUPPORT INFORMATION (United States)
- =============================================
-
- Hours: 8:00 am to 5:45 pm Pacific Time M-F
-
- Telephone: (714)553.6678
-
- Fax: (714)252.2820 Att: Customer Service
-
-
-
- Internet E-mail: support@interplay.com
-
- Web Site: http://www.interplay.com
-
- BBS: Telnet: 199.182.211.86 or bbs.interplay.com
-
- Modem Phone #: (714)252.2822
-
- American On-line: Keyword INTERPLAY or E-mail IPTECH
-
- Compuserve: GO GAMBPUB or E-mail 76702,1342
-
- GEnie: Type M805;1
-
- Prodigy: E-mail PLAY99B
-
- FTP Site: ftp.interplay.com
-
-
-
- INTERPLAY SUPPORT INFORMATION (United Kingdom)
- ==============================================
-
- Write to: Customer Support
- Interplay Productions, Ltd.
- Harleyford Manor
- Harleyford
- Henley Road
- Marlow
- Buckinghamshire
- SL7 2DX
- ENGLAND
-
- Telephone: +44 (0) 1628 423723
- Fax: +44 (0) 1628 487752
-
- SHATTERED STEEL MISSION EDITOR COPYRIGHT (C) 1996 BIOWARE SOFTWARE CORPORATION
- COPYRIGHT (C) 1996 INTERPLAY PRODUCTIONS ALL RIGHTS RESEVERED
-
- ALL TRADEMARKS ARE PROPERTY OF INTERPLAY PRODUCTIONS
- ALL RIGHTS RESERVED
- INTERPLAY PRODUCTIONS IS THE EXCLUSIVE LICENSEE AND DISTRIBUTOR.
-
-